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Lonely Woods

Lonely woods is a 2D rogue like game where you play as a dad searching through a magical forest looking for his daughter whilst battling personifications of his addictions.

This game was created for my final year college team project over the course of 3 months with a team of 4 comprised of 1 programmer, 1 designer and 2 artists.

For this project I took the primary programming role as well as supporting our designer when needed.

Contributions:

  • Main menu

  • Pause menu

  • Rogue like room randomisation

  • Tutorialization system​

  • AI enemy Programming

  • HUD programming

  • A little level design

Screenshot 2023-11-08 110703.png

For this project I developed my cross disciplinary skills to create a rogue like game in a small amount of time. 

My main focus for this project was the complex level progression system which never repeated a room in succession as well as giving a 3 act game with a rewarding game loop. 

Additionally I created the 3 AI enemy types to provide the player with a fun gameplay loop.

This project taught me the importance of team work in the game development space and how important it is for teams to communicate well. 

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